RULES to GAMES
are below... |
Event
5: HUMBER VALLEY HERITAGE TRAIL
Province - Region |
Ontario - Metropolitan Toronto |
Trail Structure |
Point-to-point |
Description |
View interesting natural and cultural features along this 15 km
stretch of the Humber Valley, from Palgrave to Bolton. The land is
part of the Upper Main Humber River Watershed, owned by the
Toronto and Region Conservation Authority (TRCA). The trail will
eventually extend to Lake Ontario, as new trail chapters form. |
Location |
Access points include: the Trail head in Albion Hills
Conservation Area, Highway 50 north of Bolton, where it bisects
both the Caledon Trailway (Trans Canada Trail) and the Bruce
Trail; west side of Highway 50 at Columbia Way, with parking at
the baseball park's lot on the east side of the highway; |
Measurements |
Length |
15.0 km |
|
Note: Time to complete is based on an average,
adult pace of 4 km per hour, plus one hour for every 250m
of elevation (up or down).
Individual’s times may vary with grade, ground
conditions and ability of the participant. |
Complete Time |
3.0 hrs |
Average Width |
|
Minimum Width |
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Average Grade |
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Maximum Grade |
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Average X-slope |
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Maximum X-slope |
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Trailhead Elev. |
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Maximum Elev. |
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Environments |
Rural, Suburban |
Surfaces |
soil, compacted, wood, boardwalk, soil, wood, chips, water,
moving |
Trail Uses |
dog walking, hiking |
Seasons |
Jan
- Jan |
Parts
of the trail are quite rugged and to be used with caution
in winter. |
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Temperatures |
Min. Spring |
.0 °C |
|
Max. Spring |
.0 °C |
Min. Summer |
.0 °C |
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Max. Summer |
.0 °C |
Min. Fall |
.0 °C |
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Max. Fall |
.0 °C |
Min. Winter |
.0 °C |
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Max. Winter |
.0 °C |
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Trail Amenities |
parking |
Trailhead Amen. |
beach, bike rack, camping - RV Sites with Hook Up, camping- tent
sites, garbage disposal, overnight shelter, parking, pay phone,
picnic table, play area, trail access information, visitors'
center, washroom, water |
Hazards |
poison ivy, slippery slopes, uneven, seasonally thick black
flies/ mosquitos |
Obstacles |
Bridge, Fence, Rocks, Roots, Stairs |
Signage |
English, Symbols |
Rules to Games:
Beach Volleyball Rules
The following is based upon the California Beach Volleyball
Association's (CBVA) rules of play for beach volleyball. They present only
the areas where there are differences or misunderstandings with indoor
rules. Other associations (AVP, WPVA, AVA,, USA Outdoor, etc.) may have a
few modifications but generally their interpretations are similar. Special
thanks to the officiating legend of all time, Steve Lawton.
A. Net Play
1. You may go completely under the net into your opponent's court as long
as there is no interference with the opponent.
2. The ball must cross the net anywhere between, but not over, the
poles. Net antennas are not used.
3. With the exception of the serve, the ball can contact any part of
the net and its supporting ropes and cables, but not the poles or eye
hooks, during play.
4. The ball can be played back to one's side of the net if it has
crossed past the imaginary extension of the net on the sides of the court
or under the net as long as a team has one or more contacts left.
B. Playing the Ball
1. Soft dink (open hand, finger tip) is not allowed. Ball must be
cleanly hit or "pop" off the hand.
2. When digging a hard-driven spike it can be double-hit and
momentarily lifted. Open hand digs are okay.
3. With the exception of the hard-driven spike or block, you can never
double-hit the first contact. If you receive the serve open handed (the
serve is never considered a hard-driven spike regardless of its velocity),
expect it to be called illegal. The tradition of the beach game
does not allow a double hit or finger action on the first contact as does
the indoor game.
4. A touch on the block will now count as one of the three contacts
allowed per team (new for '98).
5. Both indoors and outdoors, the ball can be played with all parts of
the body.
6. When using a setting motion to send the ball into the opponent's
court it must be released in the direction in which the shoulders of the
player are facing either front or back.
7. Recently changed, beach rules now require the server to clearly
release or toss the ball before contacting the ball for serve.
8. A player may only have one toss per serve attempt (new for '98).
9. It is illegal to move the court boundaries during the serving
motion, even if the movement is caused by sand (new for '98).
10. No replay for "joust" above the net.
11. "Continuation" still exists in the beach game, meaning
that, for example, if you touch the net after spiking a ball it is still a
"net" even if the spike hit the sand before you touched the net.
C. Protocol
1. If there is an official he calls mishandled balls (sets, dinks, digs,
etc.) Traditionally, judgment of setting is tighter on the beach but each
year the move is to let players have more latitude with hand sets. Players
call their own nets and ball in or out.
2. Rotation of players is not required and no substitutions are
allowed.
3. Switch sides with opponent every 5 points in a game to 15 and every
4 points in a game to 11 to equalize the advantage of sun, wind, etc.
4. Court size is 30'X60'
5. Net height is 7'4" for women and 8' for men
Ultimate in Ten Simple Rules
Steve Courlang and Neal Dambra
Copyright (c) Ultimate Players Association, 1993
- The Field -- A rectangular shape with endzones at
each end. A regulation field is 70 yards by 40 yards, with endzones 25
yards deep.
- Initiate Play -- Each point begins with both teams
lining up on the front of their respective endzone line. The defense
throws ("pulls") the disc to the offense. A regulation game
has seven players per team.
- Scoring -- Each time the offense completes a pass
in the defense's endzone, the offense scores a point. Play is
initiated after each score.
- Movement of the Disc -- The disc may be advanced in
any direction by completing a pass to a teammate. Players may not run
with the disc. The person with the disc ("thrower") has ten
seconds to throw the disc. The defender guarding the thrower
("marker") counts out the stall count.
- Change of possession -- When a pass in not
completed (e.g. out of bounds, drop, block, interception), the defense
immediately takes possession of the disc and becomes the offense.
- Substitutions -- Players not in the game may
replace players in the game after a score and during an injury
timeout.
- Non-contact -- No physical contact is allowed
between players. Picks and screens are also prohibited. A foul occurs
when contact is made.
- Fouls -- When a player initiates contact on another
player a foul occurs. When a foul disrupts possession, the play
resumes as if the possession was retained. If the player committing
the foul disagrees with the foul call, the play is redone.
- Self-Refereeing -- Players are responsible for
their own foul and line calls. Players resolve their own disputes.
- Spirit of the Game -- Ultimate stresses
sportsmanship and fair play. Competitive play is encouraged, but never
at the expense of respect between players, adherence to the rules, and
the basic joy of play.
The complete, official UPA Ninth Edition Rules of Ultimate with all
amendments and clarifications are available by FTP from ftp.cs.wisc.edu
in directory /pub/ultimate ,
or via the World Wide Web at URL http://www.cs.rochester.edu/u/ferguson/ultimate/ultimate-rules.html .
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